# Bedrock: A Modern C++ Stdlib Alternative The C++ stdlib sacrifices readability and ease of use for flexibility and performance. Bedrock takes a different approach: it stresses ease of use and minimalistic abstractions for common use cases, resulting in code that is easier to read, understand, and test. Explicit goals for Bedrock are: 1. **No implicit copies:** move semantics are given first-party support in Bedrock, and copies should never be done implicitly except for extremely simple structures where the performance cost is minimal. 2. **Easy to understand semantics:** concepts are heavily used throughout Bedrock to enforce high-level semantics, such as "Moveable", "Iterable", etc., and those concepts encompass all related behavior and best practices (e.g. "Movable" implies both move-constructable and move-assignable). 3. **Modern data structures & abstractions:** includes optional types, result types, and a robust iterator library. 4. **Everything is a buffer or view:** C++ is all about giving developers low-level access to memory, and Bedrock doesn't try to hide the fact that all data structures represent some kind of memory view or buffer. Bedrock is currently in a HIGHLY experimental state and is being built by someone with limited C++ and stdlib experience, so USE AT YOUR OWN RISK! Changes in the 0.x version range can and WILL break existing code.